An Anchor is a physical item that ties an Anchor-point to the Material Plane

An Aspect in the Material Plane that can be used by the Observer to call fourth a pre-preestablish Feedback.

An item with external values outside of its material form

Anchors tie Anchor-points to the physical plane

An Anchor is a type of Talisman, a physical representation of a more complex idea. To hone the definition, an anchor is a physical object that an individual has chosen to associate with a mental construct, most likely; a thought, idea, imagination, daydream, memory, or emotion. This Anchor is then used to call that mental state to the individuals mind.

An Anchor anchors a mental state to our material world.


Use:

Anchor can be utilized to quickly alter one’s mental state or focus in a time of need. When an individual is experiencing an emotional or mental state that is too overpowering to get away from, an anchor can be used to help the individual to a more desirable state. For example, an individual may grab a teddy bear when they need comfort (An Anchor of Comfort) or when an individual fidgets with a gifted ring from their mother to lower their stress before a big event or moment (An Anchor of Solace).

To utilize an Anchor you simply call upon it by thinking about the object and what it represents.


Creation:

  • Find an Object
  • Clean the Object (Removal of Names)
  • What mental state do you want to attune to this item

Notes:

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Author: Unknown